SKILLS
Skills can be used once per turn (day or night). Simply click on the desired skill and then, eventually, on the required target (the player name or the computer network).
You can commit to an action up until to the last 5 seconds of the round.
All actions are processed according to the game logic only, which means that committing to an action earlier rather than later has no difference.
Note that the game has its own priority resolution algorithm. Specifically, all skills that will occupy a player are processed before any other action, then Denial of Service is processed, then all other skills.
AGENT Training
Every Field Agent's training is unique. (Assigns you one of the following random skills: 'Misdirection,', 'Follow,' 'Interrogate,' or 'Throw Under the Bus')
Night Skill
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Add Route
Connects the selected computer to a random nearby node when possible. (Does not leave logs)
Night Skill, targets network node
Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Passive Skill
All In
Become the Field Agent. (Permanently lose all Agent Leader skills - can only be used if the original Field Agent is out of play)
Day Skill
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Alter Logs
Physically access and tamper with the log files of a target machine. (Immune to 'Denial of Service')
Day Skill, targets network node
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Ambitious AGENT
You are driven to become a very famous AGENT. This OPSEC is your chance: you will become Field Agent when both the original AGENT Leader and Field Agent are out of play.
Passive Skill
Arrest
Attempt to arrest the target. Your cover won't be blown in case of failure (except by nosy Journalists), as you will direct the operation from an undercover van.
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Arrest Recording
Visit the target hideout and start recording. If AGENT comes knocking, you will take this opportunity for an instant article.
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Ask The Right Question
Visit someone tonight to discuss the hack in person and learn how many nodes they have successfully hacked so far.
Night Skill, targets target player
Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: Yes
Maximum uses: 2
RNG based success: No
Bait Law Enforcement
Send an anonymous tip to AGENTs about your target being a NETSEC member. Hopefully, they will think it came from a Bounty Hunter...
Day Skill, targets target player
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Blabbermouth
Journalists will gain an extra scoop from you. Every time you open your mouth, you unknowingly reveal something important. Amazing.
Passive Skill
Blackmailed Informant
The informant that's helping AGENT will relay you valuable intel when possible. They will also try to bribe an AGENT detective...
Passive Skill
Passive Skill
Install CCTV Surveillance
Install a CCTV system at the subject's location. Allows for CCTV surveillance as long as the target is alive and does not move their hideout. (Visits the target)
Night Skill, targets target player
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Perform CCTV Surveillance
Keep tabs on a person tonight. You will know if they've been visited. (Requires you to successfully 'Install CCTV' first)
Passive Skill
CCTV Takeover
Break and enter into the target's hideout. Obtain CCTV access, if the target is or was a CCTV specialist.
Night Skill, targets target player
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 1
RNG based success: No
Citizen's Arrest
Attempt to arrest your target. Years spent in the force allow you to follow their protocol seamlessly: your cover will stay safe (from everyone but Journalists) if you fail.
Night Skill, targets target player
Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No
Computer Forensics Background
You don't know everything: you know enough for the job. (Assigns you one of the following random skills: 'Impersonate', 'Hack,' 'Harden,' or 'Denial of Service')
Day Skill
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Cover Checks Out
Your cover will hold for the first three days in the event of doxxing or death. (Appear as a NETSEC class to non-AGENTs)
Passive Skill
Cover Support
Call in all your department resources to maintain a NETSEC cover for the target operative, which will be doxxed as NETSEC this night.
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No
Cover Your Tracks
Destroy any physical proof in your possession tying you to the hack operation. You will be safe from arrest attempts.
Night Skill
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
CQC Expert
You have been trained in Close Quarter Combat: murder attempts are less likely to succeed against you.
Passive Skill
Crack Credentials
The Operation Leader is out of the picture - you can attempt to crack their credentials and assume their identity... if root was not transferred safely.
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Create Hideout
Create a new hideout for you to escape to. Better safe than sorry, right? (Adds 1 charge to 'Move Hideout')
Day Skill
Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Critical Thinking
Stay up all night studying your hacking mistakes. Each failed hack grants you a use of this skill, which permanently improves your hacking chance.
Night Skill
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Denial of Service
Temporarily disable the node by flooding it with traffic. (Cannot be blocked by any other skill)
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Desperate Measures
Desperate times require desperate measures. Become an Improvised Hacker. (Usable from Day 3)
Day Skill
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Disorganized Murder
Try murdering your target. You know it will be messy. (Available from Night 4)
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Diversion
You are ready to act as a diversion while escorting someone. (You will be arrested instead of your target)
Passive Skill
Download Intel
Search for important data on a hacked machine. This secondary objective can put us at an advantage, if we're lucky.
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Doxx and Stalk
By doxxing and stalking the target, you'll gain intel about them. (Learn the faction of the target player)
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 1
RNG based success: No
Dumpster Dive
Check the dumpsters and trash bins for important information. (Decreases the difficulty of a random node when successful)
Night Skill
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Emergency Extraction
Send a hired team to move a targeted operative to a safe hideout.
Night Skill, targets target player
Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Escort
Escort the target operative to a new hideout, protecting them from arrest and murder attempts. Murder attempts will provoke retaliation.
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No
Expose Operation Leader
The TV crew owes you one: send them and expose the target as the Operation Leader. (Gain an instant article if correct)
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 1
RNG based success: No
Fake Escort
Pose as an enforcer and escort your target to a new hideout. You will bail at any sign of danger, and won't actually protect your target.
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Frame
Visit and frame the target player so that they are exposed as a random NETSEC class if arrested or killed. (Framed status lasts the whole match)
Night Skill, targets target player
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No
Receive Bribe
Someone is willing to pay for information. And you will gladly sell what you know. (Gain extra XP/credits at the end of the game, if you win)
Day Skill
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Grant Root Access
Grant root access for the whole operation to a specific member. If you die or get arrested, that user will become the new Operation Leader.
Day Skill, targets target player
Day Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 1
RNG based success: No
Hack Target
Try pwning the machine. The more people try to hack the same node, the more likely the capture. (Targets the node and leaves a log)
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Harden Node
Apply security patches and stop unnecessary services to make the hack harder.
Day Skill, targets network node
Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
High Priority Target
This high-profile operative is wanted internationally. Bounty Hunters gain an additional bounty (+1) when contributing to this operative's arrest.
Passive Skill
Impartial Sabotage
Your ethics have been... questionable. Get a scoop by creating some drama and sabotaging this node. (Roll back node to a previous state, leaves connection log and fake logs. Lose arrest immunity.)
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Impersonate
Impersonate your target by spoofing your outbound emails tonight. (Send emails using your target as the sender, excluding emails received by your target)
Day Skill, targets target player
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Insider Knowledge
Snoop around the office and learn the IP address of a valuable secondary target.
Day Skill
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Insurance
You discovered the Operation Leader's identity and have asked a trusted friend to reveal it publicly in the event of your death.
Passive Skill
Informant
Use an undercover contact to obtain information about the target. (Learn the target faction and class)
Night Skill, targets target player
Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Interrogate
Tonight, sit down with your target for a... talk. Tomorrow you will be able to read their personal log.
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 3
RNG based success: No
Probe Node
Investigate potential ways to take over the target node. (Makes the node easier to hack into)
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
ISP Isolation
Use a warrant to force the ISP to disconnect the target operative from the internet for today. (Prevents network connections)
Day Skill, targets target player
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Jam Network
Use a jammer to temporarily block all outbound connections from the target operative for today.
Day Skill, targets target player
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Get Scoop
Covertly interview your target so you can write an article later: you will get a scoop if the target player has the 'Person of Interest' or 'Blabbermouth' skill.
Night Skill, targets target player
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No
Write Article
Write an article about the hack. (You need to get a scoop from a non-neutral player first)
Night Skill
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Keylogger Honeypot
Configure this machine as a honeypot. An Inside Man will have no idea, and any keylogger used on it will instead make the machine harder to hack.
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Plant Keylogger
Plant a keylogger on the target machine. Retrieving a keylogger will increase your hacking chances towards your target.
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Retrieve Keylogger
Retrieve keylogger data, increasing your hacking chances on that machine.
Night Skill
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Log Analysis
Cross-reference network logs to find suspicious data streams. (Clear access logs from entries that have been tampered with)
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Looking for an Old Friend
You remember the traitor's face very well. Let's get to work. (Lets you know if the target is the original Operation Leader)
Night Skill, targets target player
Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Midnight Meeting
Meet with a target player tonight to discuss important matters. (Visit the target and occupies the player)
Night Skill, targets target player
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: Yes
Maximum uses: 1
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Murder Journalist
Muster all of your courage to kill a Journalist. Your family can't know about the mess you're in.
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 1
RNG based success: No
NETSEC Background
You have hacked for NETSEC for many years. (Assigns you one of the following random skills: 'Denial of Service,', 'Impersonate,' or 'Wireshark')
Day Skill
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Network Insights
When hacking a node, you gain a hacking bonus for each other player connecting to the same node in the same turn.
Passive Skill
Not a Snitch
Snitches get stitches, so you'll never accept a plea deal - you'd rather go to jail. (Conversion immune)
Passive Skill
No Dirt on Me
You infiltrated NETSEC via questionable connections but didn't actually commit any crime. AGENT has no power over you. (Immune to conversion and arrest unless framed)
Passive Skill
Obtain Evidence
Break into the hideout of the target operative to collect incriminating evidence of their involvement in the hacking operation.
Night Skill, targets target player
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Planned Raid
Pose as a NETSEC Enforcer and escort the target to an AGENT-controlled 'safe house' - the target will be later arrested by the local police, not exposing you.
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 3
RNG based success: No
Plant Fake Information
Print and throw fake login information in the trash. (Prevents the success of 'Dumpster Diving' for tonight)
Day Skill
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Relay Connection
Safely visit the target operative, from a distance, and establish a relay wireless connection, preventing the target from being disconnected.
Day Skill, targets target player
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Review Connection Logs
Review today's connection logs to determine if the target's connection was cut off or tampered with today.
Night Skill, targets target player
Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Rollback
Resecure a pwned target machine as best as you can, adding fake logs in the process.
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Script Kiddie Attack
Try hacking the target by using a well-known and outdated exploit from a public database. VERY unlikely to succeed.
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Throw Under the Bus
Something doesn't feel right: better have someone else take the fall tonight. (Redirect attention from self to target player)
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Set Up
Trick your target into visiting someone else tonight. (Only your target will be occupied by this action)
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 2
RNG based success: No
Snitch to Cops
You have enough proof for the regular cops to make an arrest. Let's make it count...
Night Skill, targets target player
Night Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Murder
Visit and murder your target. If your victim is the Operation Leader, proceed with identity theft. Make it count.
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 1
RNG based success: No
Spearphishing Execution
Spoof and email the website link to potential targets, tricking them into revealing their credentials. (Makes the target node easier to hack)
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Spearphishing Preparation
Carefully craft a trap website. You'll use this during the day to obtain stolen data. (Grants 1x Spearphishing execution)
Night Skill
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Spill the Beans
Let AGENTs know who you suspect to be a NETSEC member. If arrested within 48 hours, you will get a bounty.
Day Skill, targets target player
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Exploit Vulnerability
Use a vulnerability exploit on the target machine. (Makes capturing this node a lot easier)
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: Yes
Steal Intel
Search for anything useful at the AGENT's headquarters for your employer. Once found, you can then upload it and consider your contract done.
Night Skill
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Sting
Set up a one-time sting operation. The target and everyone who visits them tonight will be arrested.
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Strike Deal
Coerce a NETSEC member to flip to your side in exchange for a pardon. (One less available use for a game of twelve players or fewer, and does not deplete on failure)
Night Skill, targets target player
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Target Knowledge
You can piece together scraps of information overheard at the office - if you own a computer directly connected to the target, you will know it.
Passive Skill
Topology Knowledge
You have unrestricted access to the physical network, thus you know everything about the network's topology.
Passive Skill
Turn Yourself In
Turn yourself to AGENT triggering arrest for you and your target. You need to do this to win as Double Crosser. Available from Night 3.
Night Skill, targets target player
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Unsecured Device
AGENTs will be able to recover (usually important) information about other operatives upon your arrest.
Passive Skill
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Unstable Mind
It's easy getting information from you. If you're arrested, AGENTs gain an extra 'Sting' charge (this skill is maintained when changing class)
Passive Skill
Upload Fake Intel
Upload misleading intel to a node. When downloaded, NETSEC will obtain wrong information.
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Wake-up Call
Listen to your conscience and turn against NETSEC. You will become a Panicked Blabbermouth. The amount of deaths will increase the chance of turning PB.
Passive Skill
Wipe
Wipe all content from this node: this includes all connections logs and potential intel.
Night Skill, targets network node
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Wire Shark
Sniff all network traffic, eventually discovering who is executing a 'Denial of Service' attack today.
Day Skill
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Wiretap
Wiretap the suspected hideout of the target, allowing you to read all of the target's incoming and outgoing messages for the next 24 hours.
Night Skill, targets target player
Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
0-Day Exploit
You have been saving this '0-day Exploit' for a special occasion. This is likely it, so try not to waste it. (100% chance to capture a node)
Day Skill, targets network node
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No