CLASSES
Each class is unique, although somes skills are shared by other classes and few other skills are unique to that class.
Neutral classes have their own objective and can win regardless of how the hack goes.
Operation Leader
You are the leader of NETSEC's operation - your role is to coordinate attacks and sniff out potential threats to the hack and your crew. Although you have hacking skills, your attention is trained on other matters to ensure the overall operation's success. Don't get caught.
This class is unique, meaning that only one operative can have this role on every operation.
This class is guaranteed to spawn in every operation.
Faction: NETSEC
Node capture chance: Very High
Win condition: Hack the target computer. If we succeed, we're guaranteed to get out of jail even if we're arrested, given who our client is...
CLASS TYPE: Special
AVAILABLE SKILLS:
Hack Target
Try pwning the machine. The more people try to hack the same node, the more likely the capture. (Targets the node and leaves a log)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
0-Day Exploit
You have been saving this '0-day Exploit' for a special occasion. This is likely it, so try not to waste it. (100% chance to capture a node)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Grant Root Access
Grant root access for the whole operation to a specific member. If you die or get arrested, that user will become the new Operation Leader.
Day Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 1
RNG based success: No
Emergency Extraction
Send a hired team to move a targeted operative to a safe hideout.
Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Not a Snitch
Snitches get stitches, so you'll never accept a plea deal - you'd rather go to jail. (Conversion immune)
Passive Skill
Covert Broadcast
You hold root access to the NETSEC operation: you can anonymously message everyone.
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
High Priority Target
This high-profile operative is wanted internationally. Bounty Hunters gain an additional bounty (+1) when contributing to this operative's arrest.
Passive Skill
CCTV Specialist
The Operation Leader has hired you to ensure that law enforcement doesn't interfere with the operation. You are one of the few who knows everyone's physical location, and you've got to keep tabs on what's happening by planting and monitoring hidden cameras. Anyone may be working with law enforcement, hence the need for old-school surveillance duty.
Faction: NETSEC
Win condition: Hack the target computer. If we succeed, we're guaranteed to get out of jail even if we're arrested, given who our client is...
CLASS TYPE: Field Operations
AVAILABLE SKILLS:
Create Hideout
Create a new hideout for you to escape to. Better safe than sorry, right? (Adds 1 charge to 'Move Hideout')
Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Bait Law Enforcement
Send an anonymous tip to AGENTs about your target being a NETSEC member. Hopefully, they will think it came from a Bounty Hunter...
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Desperate Measures
Desperate times require desperate measures. Become an Improvised Hacker. (Usable from Day 3)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Install CCTV Surveillance
Install a CCTV system at the subject's location. Allows for CCTV surveillance as long as the target is alive and does not move their hideout. (Visits the target)
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Follow
Follow the target and learn who they'll visit tonight.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Perform CCTV Surveillance
Keep tabs on a person tonight. You will know if they've been visited. (Requires you to successfully 'Install CCTV' first)
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Enforcer
Sometimes destiny needs a literal push. You know nothing about hacking, but your muscles are a powerful asset for NETSEC. You have no problem being arrested - again - if it means keeping your partners safe a little longer.
Faction: NETSEC
Win condition: Hack the target computer. If we succeed, we're guaranteed to get out of jail even if we're arrested, given who our client is...
CLASS TYPE: Field Operations
AVAILABLE SKILLS:
Desperate Measures
Desperate times require desperate measures. Become an Improvised Hacker. (Usable from Day 3)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Interrogate
Tonight, sit down with your target for a... talk. Tomorrow you will be able to read their personal log.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 3
RNG based success: No
Escort
Escort the target operative to a new hideout, protecting them from arrest and murder attempts. Murder attempts will provoke retaliation.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No
Disorganized Murder
Try murdering your target. You know it will be messy. (Available from Night 4)
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Diversion
You are ready to act as a diversion while escorting someone. (You will be arrested instead of your target)
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Inside Man
You don't have high-level clearance at the target organization, but hey, it's better than being unauthorized, right? You're just a random, average employee willing to get your hands dirty for an extra paycheck. You are not entirely sure why the NETSEC group is targeting your employer, but you don't really care, either. You're just not paid enough.
Faction: NETSEC
Win condition: Hack the target computer. If we succeed, we're guaranteed to get out of jail even if we're arrested, given who our client is...
CLASS TYPE: Field Operations
AVAILABLE SKILLS:
Plant Keylogger
Plant a keylogger on the target machine. Retrieving a keylogger will increase your hacking chances towards your target.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Insider Knowledge
Snoop around the office and learn the IP address of a valuable secondary target.
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Desperate Measures
Desperate times require desperate measures. Become an Improvised Hacker. (Usable from Day 3)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Follow
Follow the target and learn who they'll visit tonight.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Retrieve Keylogger
Retrieve keylogger data, increasing your hacking chances on that machine.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Dumpster Dive
Check the dumpsters and trash bins for important information. (Decreases the difficulty of a random node when successful)
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Target Knowledge
You can piece together scraps of information overheard at the office - if you own a computer directly connected to the target, you will know it.
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Analyst
You love math and statistics. You made that your career before joining up with NETSEC. While you can still hack your way into a network under the right circumstances, your partners count on you for your analytics skills.
Faction: NETSEC
Node capture chance: Low
Win condition: Hack the target computer. If we succeed, we're guaranteed to get out of jail even if we're arrested, given who our client is...
CLASS TYPE: Investigative
AVAILABLE SKILLS:
Hack Target
Try pwning the machine. The more people try to hack the same node, the more likely the capture. (Targets the node and leaves a log)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Log Analysis
Cross-reference network logs to find suspicious data streams. (Clear access logs from entries that have been tampered with)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Download Intel
Search for important data on a hacked machine. This secondary objective can put us at an advantage, if we're lucky.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Ask The Right Question
Visit someone tonight to discuss the hack in person and learn how many nodes they have successfully hacked so far.
Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: Yes
Maximum uses: 2
RNG based success: No
Review Connection Logs
Review today's connection logs to determine if the target's connection was cut off or tampered with today.
Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Network Specialist
Although you have a few tricks up your sleeve for hacking computers, you are much more useful to the operation thanks to your deep knowledge of network protocols and infrastructure. While you can be on the offensive team, your skills are most valuable when used to investigate your comrades: finding out who the liars are early on might be the difference between prison and freedom.
Faction: NETSEC
Node capture chance: Low
Win condition: Hack the target computer. If we succeed, we're guaranteed to get out of jail even if we're arrested, given who our client is...
CLASS TYPE: Investigative
AVAILABLE SKILLS:
Hack Target
Try pwning the machine. The more people try to hack the same node, the more likely the capture. (Targets the node and leaves a log)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Wire Shark
Sniff all network traffic, eventually discovering who is executing a 'Denial of Service' attack today.
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Probe Node
Investigate potential ways to take over the target node. (Makes the node easier to hack into)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Relay Connection
Safely visit the target operative, from a distance, and establish a relay wireless connection, preventing the target from being disconnected.
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Cover Your Tracks
Destroy any physical proof in your possession tying you to the hack operation. You will be safe from arrest attempts.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Review Connection Logs
Review today's connection logs to determine if the target's connection was cut off or tampered with today.
Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Network Insights
When hacking a node, you gain a hacking bonus for each other player connecting to the same node in the same turn.
Passive Skill
Social Engineer
You know your way around computers and can hack, if necessary. However, your social skills are your real strength: lying and cheating to get the NETSEC group ahead of the competition.
Faction: NETSEC
Node capture chance: Low
Win condition: Hack the target computer. If we succeed, we're guaranteed to get out of jail even if we're arrested, given who our client is...
CLASS TYPE: Investigative
AVAILABLE SKILLS:
Hack Target
Try pwning the machine. The more people try to hack the same node, the more likely the capture. (Targets the node and leaves a log)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Impersonate
Impersonate your target by spoofing your outbound emails tonight. (Send emails using your target as the sender, excluding emails received by your target)
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Doxx and Stalk
By doxxing and stalking the target, you'll gain intel about them. (Learn the faction of the target player)
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 1
RNG based success: No
Misdirection
Occupy everyone that visits you tonight.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: Yes
Maximum uses: 1
RNG based success: No
Throw Under the Bus
Something doesn't feel right: better have someone else take the fall tonight. (Redirect attention from self to target player)
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Blackhat
You're not just good at hacking - you're also very good at disrupting other people's plans. While your main task is gaining control of target machines, the Operation Leader also trusts you to use your skills to slow down the investigative progress of law enforcement.
Faction: NETSEC
Node capture chance: High
Win condition: Hack the target computer. If we succeed, we're guaranteed to get out of jail even if we're arrested, given who our client is...
CLASS TYPE: Offensive
AVAILABLE SKILLS:
Hack Target
Try pwning the machine. The more people try to hack the same node, the more likely the capture. (Targets the node and leaves a log)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Exploit Vulnerability
Use a vulnerability exploit on the target machine. (Makes capturing this node a lot easier)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: Yes
Denial of Service
Temporarily disable the node by flooding it with traffic. (Cannot be blocked by any other skill)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Critical Thinking
Stay up all night studying your hacking mistakes. Each failed hack grants you a use of this skill, which permanently improves your hacking chance.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Not a Snitch
Snitches get stitches, so you'll never accept a plea deal - you'd rather go to jail. (Conversion immune)
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
High Priority Target
This high-profile operative is wanted internationally. Bounty Hunters gain an additional bounty (+1) when contributing to this operative's arrest.
Passive Skill
Improvised Hacker
You never learned anything about this stuff and were hired for different reasons. You will blindly follow instructions and hope for the best. Nobody can spawn as an Improvised Hacker: you can only become one using the 'Desperate Measures' skill.
Faction: NETSEC
Node capture chance: Very Low
Win condition: Hack the target computer. If we succeed, we're guaranteed to get out of jail even if we're arrested, given who our client is...
CLASS TYPE: Offensive
AVAILABLE SKILLS:
Hack Target
Try pwning the machine. The more people try to hack the same node, the more likely the capture. (Targets the node and leaves a log)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Download Intel
Search for important data on a hacked machine. This secondary objective can put us at an advantage, if we're lucky.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Dumpster Dive
Check the dumpsters and trash bins for important information. (Decreases the difficulty of a random node when successful)
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Spearphisher
While you're not as good as the Blackhat, you still know your way into other people's machines. You've specialized in crafting traps to compensate for your lack of advanced hacking skills, either via software or social manipulation, to gain and exploit your target's trust.
Faction: NETSEC
Node capture chance: Very Low
Win condition: Hack the target computer. If we succeed, we're guaranteed to get out of jail even if we're arrested, given who our client is...
CLASS TYPE: Offensive
AVAILABLE SKILLS:
Hack Target
Try pwning the machine. The more people try to hack the same node, the more likely the capture. (Targets the node and leaves a log)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Spearphishing Execution
Spoof and email the website link to potential targets, tricking them into revealing their credentials. (Makes the target node easier to hack)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Download Intel
Search for important data on a hacked machine. This secondary objective can put us at an advantage, if we're lucky.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Misdirection
Occupy everyone that visits you tonight.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: Yes
Maximum uses: 1
RNG based success: No
Spearphishing Preparation
Carefully craft a trap website. You'll use this during the day to obtain stolen data. (Grants 1x Spearphishing execution)
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Bounty Hunter
You don't CARE about the hack in progress; you just want some sweet, sweet money. It cost you a significant amount of cash buying your way onto the crew, but now it's time for a big fat paycheck.
This class is unique, meaning that only one operative can have this role on every operation.
Faction: NEUTRAL
Win condition: Obtain three bounties (NETSEC targets or high priority targets) by either arresting a perp directly or denouncing them to AGENT with the 'Spill the Beans' skill. Don't die.
CLASS TYPE: Field Operations
AVAILABLE SKILLS:
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Spill the Beans
Let AGENTs know who you suspect to be a NETSEC member. If arrested within 48 hours, you will get a bounty.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Plant Fake Information
Print and throw fake login information in the trash. (Prevents the success of 'Dumpster Diving' for tonight)
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Follow
Follow the target and learn who they'll visit tonight.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Doxx and Stalk
By doxxing and stalking the target, you'll gain intel about them. (Learn the faction of the target player)
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 1
RNG based success: No
Frame
Visit and frame the target player so that they are exposed as a random NETSEC class if arrested or killed. (Framed status lasts the whole match)
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No
Citizen's Arrest
Attempt to arrest your target. Years spent in the force allow you to follow their protocol seamlessly: your cover will stay safe (from everyone but Journalists) if you fail.
Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No
No Dirt on Me
You infiltrated NETSEC via questionable connections but didn't actually commit any crime. AGENT has no power over you. (Immune to conversion and arrest unless framed)
Passive Skill
Not a Snitch
Snitches get stitches, so you'll never accept a plea deal - you'd rather go to jail. (Conversion immune)
Passive Skill
CQC Expert
You have been trained in Close Quarter Combat: murder attempts are less likely to succeed against you.
Passive Skill
Corrupt Detective
You've been using your position in law enforcement to pay for an unhealthy lifestyle, and some people have taken notice. This will be your last job: cash out and get out while you still can.
This class is unique, meaning that only one operative can have this role on every operation.
Faction: NEUTRAL
Win condition: Steal and upload the requested intel anywhere, and do not let AGENT win: survive and don't get arrested.
CLASS TYPE: Field Operations
AVAILABLE SKILLS:
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Upload Intel
Upload the stolen intel to the target node.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Receive Bribe
Someone is willing to pay for information. And you will gladly sell what you know. (Gain extra XP/credits at the end of the game, if you win)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Follow
Follow the target and learn who they'll visit tonight.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Throw Under the Bus
Something doesn't feel right: better have someone else take the fall tonight. (Redirect attention from self to target player)
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Steal Intel
Search for anything useful at the AGENT's headquarters for your employer. Once found, you can then upload it and consider your contract done.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Not a Snitch
Snitches get stitches, so you'll never accept a plea deal - you'd rather go to jail. (Conversion immune)
Passive Skill
Agent Scum
Even though you are neutral, doxx attempts will show you as an AGENT.
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Insurance
You discovered the Operation Leader's identity and have asked a trusted friend to reveal it publicly in the event of your death.
Passive Skill
Double-crosser
You worked in the NETSEC group for a long time... but you have started to question if the cause is really worth all the bloodshed and suffering you may have caused. Perhaps, there is an easy way out.
Faction: NEUTRAL
Node capture chance: Low
Win condition: Obtain evidence on any non-agent operative, then use the "Turn yourself in" skill: to win, you need to correctly identify the class of your target and they must be arrested by the end of the game. You will be arrested the night you use this skill.
CLASS TYPE: Investigative
AVAILABLE SKILLS:
Hack Target
Try pwning the machine. The more people try to hack the same node, the more likely the capture. (Targets the node and leaves a log)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Download Intel
Search for important data on a hacked machine. This secondary objective can put us at an advantage, if we're lucky.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
NETSEC Background
You have hacked for NETSEC for many years. (Assigns you one of the following random skills: 'Denial of Service,', 'Impersonate,' or 'Wireshark')
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Wiretap
Wiretap the suspected hideout of the target, allowing you to read all of the target's incoming and outgoing messages for the next 24 hours.
Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Obtain Evidence
Break into the hideout of the target operative to collect incriminating evidence of their involvement in the hacking operation.
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Turn Yourself In
Turn yourself to AGENT triggering arrest for you and your target. You need to do this to win as Double Crosser. Available from Night 3.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
One Of Us
Doxx attempts will show you as NETSEC, even if you are a Neutral class.
Passive Skill
Journalist
You managed to buy yourself into the NETSEC group thanks to certain... questionable connections. You're here to write the next big story: how one of the greatest hacks of all time was coordinated (if successful) or dismantled by law enforcement (if unsuccessful). Either way, things are looking up for you - if you don't get yourself killed, that is.
Faction: NEUTRAL
Win condition: Survive until the end, writing at least three articles in the process. It doesn't matter to you which side wins.
CLASS TYPE: Investigative
AVAILABLE SKILLS:
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Impartial Sabotage
Your ethics have been... questionable. Get a scoop by creating some drama and sabotaging this node. (Roll back node to a previous state, leaves connection log and fake logs. Lose arrest immunity.)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Get Scoop
Covertly interview your target so you can write an article later: you will get a scoop if the target player has the 'Person of Interest' or 'Blabbermouth' skill.
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No
Write Article
Write an article about the hack. (You need to get a scoop from a non-neutral player first)
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Expose Operation Leader
The TV crew owes you one: send them and expose the target as the Operation Leader. (Gain an instant article if correct)
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 1
RNG based success: No
Arrest Recording
Visit the target hideout and start recording. If AGENT comes knocking, you will take this opportunity for an instant article.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
No Dirt on Me
You infiltrated NETSEC via questionable connections but didn't actually commit any crime. AGENT has no power over you. (Immune to conversion and arrest unless framed)
Passive Skill
Not a Snitch
Snitches get stitches, so you'll never accept a plea deal - you'd rather go to jail. (Conversion immune)
Passive Skill
Loose Cannon
You were kicked off the AGENT force for not abiding to their strict rules. You kept investigating a case off the books until you uncovered something much bigger. To whom will you be loyal, in the end? The Loose Cannon has a variable win condition, assigned randomly every new game.
This class is unique, meaning that only one operative can have this role on every operation.
Faction: NEUTRAL
Win condition: Your objective will be announced to you every time you start a game, which could be to either side with NETSEC or AGENT. In addition to that, don't die.
CLASS TYPE: Field Operations
AVAILABLE SKILLS:
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Disorganized Murder
Try murdering your target. You know it will be messy. (Available from Night 4)
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
AGENT Training
Every Field Agent's training is unique. (Assigns you one of the following random skills: 'Misdirection,', 'Follow,' 'Interrogate,' or 'Throw Under the Bus')
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Fake Escort
Pose as an enforcer and escort your target to a new hideout. You will bail at any sign of danger, and won't actually protect your target.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No
Agent Scum
Even though you are neutral, doxx attempts will show you as an AGENT.
Passive Skill
CQC Expert
You have been trained in Close Quarter Combat: murder attempts are less likely to succeed against you.
Passive Skill
Script Kiddie
You're a failed computer engineer who barely graduated (and you only managed that because you cheated your way to graduation). You've always wanted to become a 'master haxx0r,' but you're really clueless about IT in general. You're not sure how you managed to get onto the crew - they wouldn't try to use you as a scapegoat, right?
Faction: NEUTRAL
Win condition: Welp, now you're playing with the big boys and want to go home, but you can't. Survive until the end and don't get arrested.
CLASS TYPE: Offensive
AVAILABLE SKILLS:
Create Hideout
Create a new hideout for you to escape to. Better safe than sorry, right? (Adds 1 charge to 'Move Hideout')
Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Denial of Service
Temporarily disable the node by flooding it with traffic. (Cannot be blocked by any other skill)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Script Kiddie Attack
Try hacking the target by using a well-known and outdated exploit from a public database. VERY unlikely to succeed.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Not a Snitch
Snitches get stitches, so you'll never accept a plea deal - you'd rather go to jail. (Conversion immune)
Passive Skill
Unsecured Device
AGENTs will be able to recover (usually important) information about other operatives upon your arrest.
Passive Skill
Wake-up Call
Listen to your conscience and turn against NETSEC. You will become a Panicked Blabbermouth. The amount of deaths will increase the chance of turning PB.
Passive Skill
Panicked Blabbermouth
Death was a wake-up call for you. You want out, one way or another, motivated by your newly-discovered hatred for NETSEC after witnessing it order someone's demise... maybe a Journalist can help you expose this criminal organization? Nobody starts the game as a Panicked Blabbermouth. Only Script Kiddies can become this class.
Faction: NEUTRAL
Win condition: Do not die. In addition to that, NETSEC must not win.
CLASS TYPE: Offensive
AVAILABLE SKILLS:
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Create Hideout
Create a new hideout for you to escape to. Better safe than sorry, right? (Adds 1 charge to 'Move Hideout')
Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Denial of Service
Temporarily disable the node by flooding it with traffic. (Cannot be blocked by any other skill)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Murder Journalist
Muster all of your courage to kill a Journalist. Your family can't know about the mess you're in.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 1
RNG based success: No
Unsecured Device
AGENTs will be able to recover (usually important) information about other operatives upon your arrest.
Passive Skill
Blabbermouth
Journalists will gain an extra scoop from you. Every time you open your mouth, you unknowingly reveal something important. Amazing.
Passive Skill
Resentful Criminal
A long time ago, NETSEC screwed you over. Not to mention what the Agent Leader did to you. You're going to have your revenge - on both of them.
This class is unique, meaning that only one operative can have this role on every operation.
Faction: NEUTRAL
Win condition: Get your revenge: have the Agent Leader killed (even if they were All In), and get rid of the Operation Leader. Survive this mess, and don't get arrested.
CLASS TYPE: Special
AVAILABLE SKILLS:
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Impersonate
Impersonate your target by spoofing your outbound emails tonight. (Send emails using your target as the sender, excluding emails received by your target)
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Looking for an Old Friend
You remember the traitor's face very well. Let's get to work. (Lets you know if the target is the original Operation Leader)
Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Interrogate
Tonight, sit down with your target for a... talk. Tomorrow you will be able to read their personal log.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 3
RNG based success: No
Disorganized Murder
Try murdering your target. You know it will be messy. (Available from Night 4)
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Not a Snitch
Snitches get stitches, so you'll never accept a plea deal - you'd rather go to jail. (Conversion immune)
Passive Skill
High Priority Target
This high-profile operative is wanted internationally. Bounty Hunters gain an additional bounty (+1) when contributing to this operative's arrest.
Passive Skill
Sociopath
You used to be an excellent hacker back in the day. However, your mental health took a nosedive ages ago. You're obsessed with becoming famous as one of the most dangerous hackers ever to walk the earth.
This class is unique, meaning that only one operative can have this role on every operation.
Faction: NEUTRAL
Node capture chance: Very Low
Win condition: Become Operation leader, then get arrested. That's all you want and need: to become the most famous hacker in the news.
CLASS TYPE: Special
AVAILABLE SKILLS:
Hack Target
Try pwning the machine. The more people try to hack the same node, the more likely the capture. (Targets the node and leaves a log)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Crack Credentials
The Operation Leader is out of the picture - you can attempt to crack their credentials and assume their identity... if root was not transferred safely.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Follow
Follow the target and learn who they'll visit tonight.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Frame
Visit and frame the target player so that they are exposed as a random NETSEC class if arrested or killed. (Framed status lasts the whole match)
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No
Murder
Visit and murder your target. If your victim is the Operation Leader, proceed with identity theft. Make it count.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 1
RNG based success: No
Unstable Mind
It's easy getting information from you. If you're arrested, AGENTs gain an extra 'Sting' charge (this skill is maintained when changing class)
Passive Skill
Not a Snitch
Snitches get stitches, so you'll never accept a plea deal - you'd rather go to jail. (Conversion immune)
Passive Skill
Rival Hacker
NETSEC, our rival crew, is oblivious that we were ahead of them and already infiltrated the target. This is a great chance to take them down from the inside.
This class is unique, meaning that only one operative can have this role on every operation.
Faction: NEUTRAL
Node capture chance: Moderate
Win condition: Do not let NETSEC win. Do not die.
CLASS TYPE: Offensive
AVAILABLE SKILLS:
Hack Target
Try pwning the machine. The more people try to hack the same node, the more likely the capture. (Targets the node and leaves a log)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Harden Node
Apply security patches and stop unnecessary services to make the hack harder.
Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Jam Network
Use a jammer to temporarily block all outbound connections from the target operative for today.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Set Up
Trick your target into visiting someone else tonight. (Only your target will be occupied by this action)
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 2
RNG based success: No
Wiretap
Wiretap the suspected hideout of the target, allowing you to read all of the target's incoming and outgoing messages for the next 24 hours.
Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Wipe
Wipe all content from this node: this includes all connections logs and potential intel.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Blackmailed Informant
The informant that's helping AGENT will relay you valuable intel when possible. They will also try to bribe an AGENT detective...
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Agent Leader
You have been tasked with closing down the NETSEC crew forever, a decidedly dangerous task. You can't resort to violence, but you have the government - and its resources - on your side.
This class is unique, meaning that only one operative can have this role on every operation.
This class is guaranteed to spawn in every operation.
Faction: AGENT
Node capture chance: Moderate
Win condition: Prevent NETSEC from hacking the target machine and arrest their Operation Leader, OR gain root privileges from their Operation Leader, OR arrest every NETSEC operative.
CLASS TYPE: Special
AVAILABLE SKILLS:
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
All In
Become the Field Agent. (Permanently lose all Agent Leader skills - can only be used if the original Field Agent is out of play)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Rollback
Resecure a pwned target machine as best as you can, adding fake logs in the process.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Computer Forensics Background
You don't know everything: you know enough for the job. (Assigns you one of the following random skills: 'Impersonate', 'Hack,' 'Harden,' or 'Denial of Service')
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Midnight Meeting
Meet with a target player tonight to discuss important matters. (Visit the target and occupies the player)
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No
Strike Deal
Coerce a NETSEC member to flip to your side in exchange for a pardon. (One less available use for a game of twelve players or fewer, and does not deplete on failure)
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 2
RNG based success: No
Informant
Use an undercover contact to obtain information about the target. (Learn the target faction and class)
Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Cover Support
Call in all your department resources to maintain a NETSEC cover for the target operative, which will be doxxed as NETSEC this night.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No
Cover Checks Out
Your cover will hold for the first three days in the event of doxxing or death. (Appear as a NETSEC class to non-AGENTs)
Passive Skill
Topology Knowledge
You have unrestricted access to the physical network, thus you know everything about the network's topology.
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Field Agent
You are tasked with the actual arrests of NETSEC operatives, working closely with the Agent Leader to bring people to justice.
This class is unique, meaning that only one operative can have this role on every operation.
This class is guaranteed to spawn in every operation.
Faction: AGENT
Win condition: Prevent NETSEC from hacking the target machine and arrest their Operation Leader, OR gain root privileges from their Operation Leader, OR arrest every NETSEC operative.
CLASS TYPE: Field Operations
AVAILABLE SKILLS:
Alter Logs
Physically access and tamper with the log files of a target machine. (Immune to 'Denial of Service')
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
ISP Isolation
Use a warrant to force the ISP to disconnect the target operative from the internet for today. (Prevents network connections)
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Keylogger Honeypot
Configure this machine as a honeypot. An Inside Man will have no idea, and any keylogger used on it will instead make the machine harder to hack.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Sting
Set up a one-time sting operation. The target and everyone who visits them tonight will be arrested.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Arrest
Attempt to arrest the target. Your cover won't be blown in case of failure (except by nosy Journalists), as you will direct the operation from an undercover van.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Planned Raid
Pose as a NETSEC Enforcer and escort the target to an AGENT-controlled 'safe house' - the target will be later arrested by the local police, not exposing you.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 3
RNG based success: No
AGENT Training
Every Field Agent's training is unique. (Assigns you one of the following random skills: 'Misdirection,', 'Follow,' 'Interrogate,' or 'Throw Under the Bus')
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Topology Knowledge
You have unrestricted access to the physical network, thus you know everything about the network's topology.
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
CQC Expert
You have been trained in Close Quarter Combat: murder attempts are less likely to succeed against you.
Passive Skill
Forensics Specialist
As an ambitious, A-grade forensics specialist, your task is to create chaos among NETSEC and help the AGENT investigation in any way possible.
This class is unique, meaning that only one operative can have this role on every operation.
Faction: AGENT
Node capture chance: Low
Win condition: Prevent NETSEC from hacking the target machine and arrest their Operation Leader, OR gain root privileges from their Operation Leader, OR arrest every NETSEC operative.
CLASS TYPE: Investigative
AVAILABLE SKILLS:
Wire Shark
Sniff all network traffic, eventually discovering who is executing a 'Denial of Service' attack today.
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 3
RNG based success: No
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Computer Forensics Background
You don't know everything: you know enough for the job. (Assigns you one of the following random skills: 'Impersonate', 'Hack,' 'Harden,' or 'Denial of Service')
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Upload Fake Intel
Upload misleading intel to a node. When downloaded, NETSEC will obtain wrong information.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Ask The Right Question
Visit someone tonight to discuss the hack in person and learn how many nodes they have successfully hacked so far.
Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: Yes
Maximum uses: 2
RNG based success: No
CCTV Takeover
Break and enter into the target's hideout. Obtain CCTV access, if the target is or was a CCTV specialist.
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 1
RNG based success: No
Cover Checks Out
Your cover will hold for the first three days in the event of doxxing or death. (Appear as a NETSEC class to non-AGENTs)
Passive Skill
Topology Knowledge
You have unrestricted access to the physical network, thus you know everything about the network's topology.
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Ambitious AGENT
You are driven to become a very famous AGENT. This OPSEC is your chance: you will become Field Agent when both the original AGENT Leader and Field Agent are out of play.
Passive Skill
Mole (Converted Field Ops)
You used to be part of the NETSEC group until the law knocked on your door. You accepted a deal, and now, to avoid prison, you must take down the very same organization you once loyally served. You will aid the investigation with your field operation skills.
Faction: AGENT
Win condition: Prevent NETSEC from hacking the target machine and arrest their Operation Leader, OR gain root privileges from their Operation Leader, OR arrest every NETSEC operative.
CLASS TYPE: Field Operations
AVAILABLE SKILLS:
Plant Fake Information
Print and throw fake login information in the trash. (Prevents the success of 'Dumpster Diving' for tonight)
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Jam Network
Use a jammer to temporarily block all outbound connections from the target operative for today.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Search for Keyloggers
Search for keyloggers at the target's building, and destroy them.
Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Wiretap
Wiretap the suspected hideout of the target, allowing you to read all of the target's incoming and outgoing messages for the next 24 hours.
Night Skill
Cooldown in days: 3
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Add Route
Connects the selected computer to a random nearby node when possible. (Does not leave logs)
Night Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Disorganized Murder
Try murdering your target. You know it will be messy. (Available from Night 4)
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Topology Knowledge
You have unrestricted access to the physical network, thus you know everything about the network's topology.
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Mole (Converted Inv.)
You used to be part of the NETSEC group until the law knocked on your door. You accepted a deal, and now, to avoid prison, you must take down the very same organization you once loyally served. You will aid the investigation with your investigative skills in network security from within NETSEC itself.
Faction: AGENT
Win condition: Prevent NETSEC from hacking the target machine and arrest their Operation Leader, OR gain root privileges from their Operation Leader, OR arrest every NETSEC operative.
CLASS TYPE: Investigative
AVAILABLE SKILLS:
Alter Logs
Physically access and tamper with the log files of a target machine. (Immune to 'Denial of Service')
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Impersonate
Impersonate your target by spoofing your outbound emails tonight. (Send emails using your target as the sender, excluding emails received by your target)
Day Skill
Cooldown in days: 2
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Download Intel
Search for important data on a hacked machine. This secondary objective can put us at an advantage, if we're lucky.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Midnight Meeting
Meet with a target player tonight to discuss important matters. (Visit the target and occupies the player)
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: Yes
Maximum uses: unlimited
RNG based success: No
Frame
Visit and frame the target player so that they are exposed as a random NETSEC class if arrested or killed. (Framed status lasts the whole match)
Night Skill
Cooldown in days: 2
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No
Set Up
Trick your target into visiting someone else tonight. (Only your target will be occupied by this action)
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: Yes
Maximum uses: 2
RNG based success: No
Cover Support
Call in all your department resources to maintain a NETSEC cover for the target operative, which will be doxxed as NETSEC this night.
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: 3
RNG based success: No
Topology Knowledge
You have unrestricted access to the physical network, thus you know everything about the network's topology.
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Mole (Converted Offensive)
You used to be part of the NETSEC group until the law knocked on your door. You accepted a deal, and now, to avoid prison, you must take down the very same organization you once loyally served. You will aid the investigation with your offensive skills in network security from within NETSEC itself.
Faction: AGENT
Win condition: Prevent NETSEC from hacking the target machine and arrest their Operation Leader, OR gain root privileges from their Operation Leader, OR arrest every NETSEC operative.
CLASS TYPE: Offensive
AVAILABLE SKILLS:
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Rollback
Resecure a pwned target machine as best as you can, adding fake logs in the process.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Harden Node
Apply security patches and stop unnecessary services to make the hack harder.
Day Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: 2
RNG based success: No
Wipe
Wipe all content from this node: this includes all connections logs and potential intel.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Topology Knowledge
You have unrestricted access to the physical network, thus you know everything about the network's topology.
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill
Runaway Snitch
You are panicking, not thinking straight, and rightly so - NETSEC is out to get you, and no one at AGENT can help you out of this mess now. Stop the hack by any means necessary, run away, and start a new life in the shadows.
Faction: AGENT
Win condition: Prevent NETSEC from hacking the target machine and arrest their Operation Leader, OR gain root privileges from their Operation Leader, OR arrest every NETSEC operative.
CLASS TYPE: Special
AVAILABLE SKILLS:
Unskilled Attack
Use some script kiddie tools downloaded from the web. They won't work, but logs will show your connections to the target machine.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Jam Network
Use a jammer to temporarily block all outbound connections from the target operative for today.
Day Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Move Hideout
Move to a safer hideout, making you safe from arrest, murder, and attempts to strike a deal... for tonight, at least.
Night Skill
Cooldown in days: 0
Visits target: No
Occupies target: No
Maximum uses: 1
RNG based success: No
Disorganized Murder
Try murdering your target. You know it will be messy. (Available from Night 4)
Night Skill
Cooldown in days: 0
Visits target: Yes
Occupies target: No
Maximum uses: unlimited
RNG based success: Yes
Snitch to Cops
You have enough proof for the regular cops to make an arrest. Let's make it count...
Night Skill
Cooldown in days: 3
Visits target: No
Occupies target: No
Maximum uses: unlimited
RNG based success: No
Topology Knowledge
You have unrestricted access to the physical network, thus you know everything about the network's topology.
Passive Skill
Person of Interest
You are directly involved in the hack operation. Journalists will gain a scoop when using 'Get Scoop' on you.
Passive Skill