About the game
Untrusted is an online multiplayer (10 to 16 players) hacking/social deduction game, inspired by the Werewolf/Mafia genre and similar games. It is available for GNU/Linux and Microsoft Windows systems on steam for a small fee, and as WebGL for free browser play on itch.io and kongregate.com.
Join our community on our Discord server to coordinate with fellow players!
Gameplay
Welcome to the dangerous world of Untrusted, where the stakes are high and the outcome is always uncertain!
As a member of the fictional NETSEC group, you’ll engage in a pulse-pounding game of hacking and social deduction, using your skills and wits to outsmart the undercover AGENTs trying to stop you; as an AGENT, you’ll have to blend amidst the hacking crew to stop their plans in a race against the clock.
With up to 16 players in the game, the competition is fierce as you navigate the web of cybercrime and use deception and deduction to gain the upper hand. With 27 playable classes and over 100 unique skills, the possibilities are endless as you strive to gain root access of the target node and claim victory for your faction. But be careful, one false move could mean instant game over.
The game ends when the NETSEC group successfully gains root access of the target node, when all AGENTs or NETSEC members have been eliminated, or if the NETSEC operation leader gives root access to an AGENT member. So, be prepared for the unexpected and join our community of players for an unforgettable experience.
Welcome to Untrusted, where every move counts!
Learn more about classes and factions here! «
Trust no one
While the NETSEC strength is in their numbers, the AGENT faction can count on its intel. You will have to lie and investigate your very own hacking crew members to sniff out the undercover AGENT members…and eventually, dispose of them.
AGENTS are playing a game against the clock: every day, NETSEC is getting closer to owning their target. Arrest or strike deals with NETSEC members, coercing them into working for you.
The day/night cycle of the games will allow the two factions (as well as neutral classes, with their very own objective) to play key skills crucial to their success.